Presumably these strange men in blue are still there doing hell knows what. As it turned out that detachment was heading straight for the old bunker! And on the way, they made a deal with the thugs from the old castle, that they would not let anyone else approach the bunker. : I'll be honest with you, I followed them for a while. They didn't even stop for coffee in Caravanserai! I wanted to offer them my services, but they only shook their heads and went further, deep into the mountains. : Well, as a matter of fact, a while ago a detachment of strange men in blue armor passed through the Mountain pass. : Hey, listen, do you know where the old bunker might be? A true beauty! And as long as artifacts like these exist in our world we, humans, are gonna be okay. The Dead City has a whole lot going on - mostly ripping off the Metro series with ATOM's trademark inability to understand how the Metro series evokes the emotions it does - while the Mountain Pass of Woes has maybe three locations you care about. The Mountain Pass of Woes is surprisingly small for a side area. We get a little video clip of the drive to the Sad Mountain Road. Then you drive off, moving in the direction of the Mountain pass of Woes, a moutain pass associated with great sadness. He gets out a tape of the Atomic Love Gurus, a musical group, and inserts it into the truck. Then he lights a brown, tobacco-smelling cigarette. : As I am fiscally irresponsible and rich, I can throw money around with wild abandon! : As we are now bffs, can I get a discount? : To the Mountain Pass of Woes of course! Only 5000 rubles! TheGreatEvilKing summary posted: : Hey, wanna go for a ride? We will never see this character aside from these rides. It wants to be funny, but I don't think it actually matters to our story that we're listening to Atomic Love Gurus, that this man has a mustache, or that he's smoking. Your challenge is to identify what this narration adds to the scene. I like how that is written to make it sound like the Cadet is financially irresponsible. Then I realize that Dzhulbars has nearly 3 grand on his. Unfortunately we don't have the money in our inventory, so I prepare to sell a bunch of crap. : Hey brother, can I ask you for a favor, as a friend? Could you give me a discount? : What do you mean with "going for a ride"? Now, I personally don't find this anything but tedious (which several other posters at the Codex agreed with), but it comes down to these developers completely failing at the fundamentals of game design at every turn. We also thought about a more intense sleep and thirst mechanics in the early days but it eventually came down to "better make a single, but nice and roleplayable mechanic" than 3 kinds of fuels that always run out making you dead. It can get boring if you have to eat for your wounds' sake every 10 minutes of playtime, but there's something to making that campfire, picking what to eat, listening to the rat meat sizzle on the coals and stuff. It wasn't bad at all, but then we made the campfire, the sounds and the descriptions, so it turned out pretty atmospheric and we decided to change the system to what it is now. Sigourn guessed our way of thinking! First iterations of the game had you carry meat, and then one meat would go away from your pack every 2 minutes spent walking on the world map. Remember, if you want to cook the meat, you have to load a massive loving map just to have the little campfire pot. So, funny story about this stupid hunger mechanic. I am almost wishing I'd massacred all the mutants for the car now. They're now your next door neighbors who run a farm. You can be a real rear end in a top hat to Dunya, presumably because she pointed out she was married when you tried to get a one-night stand out of her. For what it's worth, you get a very different conversation if you banged Dunya, but we'll see that in the pacifist run. Sasha and Dunya disappear from the factory after the mutiny and decide to raise a family. Alexander shows up if you upgrade this place enough. I throw more money at Pasha because we get a secret - who am I kidding, it's Alexander. The thread wanted us to go to the Mountain Pass of Woes, but I want to swing by Red Fighter first and see if anything interesting is happening. Today we're going to continue the theme of being manipulated by various evil conspiracies because the Cadet is the dumbest loving moron known to man. At least we got thousands of rubles I guess. Welcome back! Last time on ATOM RPG, Dan revealed that he knew we were the world's most incompetent double agent and thanked him for putting him on the path to ruling the local region.
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